Transmedia storytelling in expanding audience’s engagement: A phenomenological study of Nussa Rara
DOI:
https://doi.org/10.64595/lingtech.v1i1.20Keywords:
audience engagement, digital storytelling, multimedia platforms, transmedia storytelling, Nussa RaraAbstract
The evolution of digital storytelling has transformed audience engagement, particularly through the utilization of multiple media platforms. This study aims to explore how the Nussa Rara franchise has expanded its narrative universe across various platforms—YouTube, a feature film, interactive AR, and merchandise—to enhance audience experience and engagement. Using a qualitative research approach, the study analyzed content and collected audience feedback through interviews and surveys. Results indicate that each platform uniquely contributes to deepening the narrative experience, with YouTube providing accessibility, the film adding emotional depth, AR enhancing interactivity, and merchandise creating a tangible connection to the story. These findings underscore the effectiveness of integrated media strategies in building compelling transmedia narratives.
Downloads
References
Alzamora, G. C. (2018). A semiotic approach to transmedia storytelling. In The Routledge Companion to Transmedia Studies (pp. 438–446). https://doi.org/10.4324/9781351054904-48
Andó, R. (2017). Fashion fandom and tv quality drama: From poaching to everyday identity performance through pinterest. In Fashion Tales: Feeding the Imaginary (pp. 21–39). https://doi.org/10.3726/b11234
Aoki, S., & Fujimoto, T. (2020). Visualized model using a tree structure for a transmedia storytelling project design. 1133–1136. https://doi.org/10.1109/CSCI51800.2020.00211
Arista, A. W. P., Hendra, D. S., Juwono, F. P., Abdillah, H., & Permana, F. (2023). Preserving Indonesian culture in the digital age: Implementing augmented reality to address cultural appropriation issue. 227, 762–771. https://doi.org/10.1016/j.procs.2023.10.581
Bourdaa, M. (2018). France: Telling tales of cultural heritage using transmedia storytelling. In Global Convergence Cultures: Transmedia Earth (pp. 69–82). https://doi.org/10.4324/9781315188478
Carlton, J., Brown, A., Jay, C., & Keane, J. (2021). Using Interaction Data to Predict Engagement with Interactive Media. In MM '21: Proceedings of the 29th ACM International Conference on Multimedia. 1258–1266. https://doi.org/10.1145/3474085.3475631
Coles, J. N. (2023). Potential applications of transmedia storytelling for fostering SDG awareness and action. In Effective Digital Marketing for Improving Society Behavior Toward DEI and SDGs (pp. 104–122). https://doi.org/10.4018/978-1-6684-8984-0.ch006
Derhy Kurtz, B. W. L., & Bourdaa, M. (2016). The rise of transtexts: Challenges and opportunities (p. 248). https://doi.org/10.4324/9781315671741
Dessart, L., & Pitardi, V. (2019). Story-based consumer engagement: A conceptual framework. In Handbook of Research on Customer Engagement (pp. 204–223). https://doi.org/10.4337/9781788114899.00016
Diehl, S., Koinig, I., & Scheiber, R. (2022). Cross-media advertising in times of changing media environments and media consumption patterns. In Media and Change Management: Creating a Path for New Content Formats, Business Models, Consumer Roles, and Business Responsibility (pp. 189–209). https://doi.org/10.1007/978-3-030-86680-8_11
Doolani, S., Wessels, C., & Makedon, F. (2021). Designing a vocational immersive storytelling training and support system to evaluate impact on working and episodic memory. In PETRA '21: Proceedings of the 14th PErvasive Technologies Related to Assistive Environments Conference. 268–269. https://doi.org/10.1145/3453892.3462216
du Plessis, C. (2019). Prosumer engagement through story-making in transmedia branding. International Journal of Cultural Studies, 22(1), 175–192. https://doi.org/10.1177/1367877917750445
Edwards, L. H. (2012). Transmedia storytelling, corporate synergy, and audience expression. Global Media Journal, 12(20), 1-12. https://www.globalmediajournal.com/archive/gmj-volume-11-issue-21-year-2012.html
Fattah, A., Gunawan, A. A., Taufik, R. B., & Pranoto, H. (2021). Effect of the implementation attractive augmented reality for museums visit. ICIC Express Letters, Part B: Applications, 12(6), 541–548. https://doi.org/10.24507/icicelb.12.06.541
Feiereisen, S., Rasolofoarison, D., Russell, C. A., & Schau, H. J. (2021). One brand, many trajectories: Narrative navigation in transmedia. Journal of Consumer Research, 48(4), 651–681. https://doi.org/10.1093/jcr/ucaa046
Garcés, V. H., & Mendieta-Briceño, Á. P. (2024). The diffusion of transmedia news and the expansion of the informative prosumer: Between transmedia journalism, multiplatform, and crossmedia. Cuadernos.Info, 57, 92–116. https://doi.org/10.7764/cdi.57.65515
Gerrig, R. J., & Bezdek, M. A. (2013). The Role of participation in aesthetic illusion. In Studies in Intermediality (Vol. 6, pp. 89–111). https://doi.org/10.1163/9789401209243_004
Hardman, H., Barney, C., Kazandjian, B., Wen, J., & Hancock, T. (2022). Tell me about it: Narrativity perceptions in product packaging influence consumer word of mouth: An abstract. In Developments in Marketing Science: Proceedings of the Academy of Marketing Science (pp. 337–338). https://doi.org/10.1007/978-3-030-89883-0_89
Irshad, S., & Perkis, A. (2020). Increasing user engagement in virtual reality: The role of interactive digital narratives to trigger emotional responses. ACM International Conference Proceeding Series, 106, 1-4. https://doi.org/10.1145/3419249.3421246
Kao, G. Y.-M., & Huang, X.-Y. (2019). Evaluating the emotional effects of role-playing software on interactive digital storytelling from the perspectives of user, storyteller, teammate and audience. 2, 300–306. https://doi.org/10.5220/0007709503000306
Kelsey, W., Michael, S., Jonathan, C., Benjamin, J., & David, E. (2017). The experience of narrative in the permanently online, permanently connected environment multitasking, self-expansion, and entertainment effects. In The Experience of Narrative in the Permanently Online, Permanently Connected Environment Multitasking, Self-Expansion, and Entertainment Effects (pp. 131–143). https://doi.org/10.4324/9781315276472_12
Kim, D., & Li, M. (2021). Digital storytelling: Facilitating learning and identity development. Journal of Computers in Education, 8(1), 33–61. https://doi.org/10.1007/s40692-020-00170-9
Kim, Y. E., & Khajavi, M. J. (2024). Exploring the viewer’s role in narrative-based animated virtual reality experiences: Strategies for role activation and immersive storytelling. Animation, 19(2–3), 101–128. https://doi.org/10.1177/17468477241281635
Lazareva, A., & Cruz-Martinez, G. (2021). Digital storytelling project as a way to engage students in twenty-first century skills learning. International Studies Perspectives, 22(4), 383–406. https://doi.org/10.1093/isp/ekaa017
Lee, J. (2023). Improving output ability through transmedia storytelling: Based on formulaic sequences. Korean Journal of English Language and Linguistics, 23, 254–268. https://doi.org/10.15738/kjell.23..202304.254
Moloney, K., & Unger, M. (2014). Transmedia storytelling in science communication: One subject, multiple media, unlimited stories. In Advances in Natural and Technological Hazards Research (Vol. 38, pp. 109–120). https://doi.org/10.1007/978-3-319-01821-8_8
Mukerjee, S., Yang, T., & Peng, Y. (2023). Metrics in action: How social media metrics shape news production on Facebook. Journal of Communication, 73(3), 260–272. https://doi.org/10.1093/joc/jqad012
Palilonis, J. (2022). User experience design and testing for socially-concerned storytelling. In Transmedia Change: Pedagogy and Practice for Socially-Concerned Transmedia Stories (pp. 210–224). https://doi.org/10.4324/9781003150862-16
Pandey, U. S. (2024). Immersive experiences through transmedia storytelling. In Handbook of Digital Journalism: Perspectives from South Asia (pp. 321–330). https://doi.org/10.1007/978-981-99-6675-2_27
Pujiati, T., Alfisuma, M. Z., Agustian, B., Rachmatika, R., & Julianingsih, D. (2024). Integrating augmented reality with social media for interactive tourism experiences. 2024 3rd International Conference on Creative Communication and Innovative Technology, ICCIT 2024, 1-7. https://doi.org/10.1109/ICCIT62134.2024.10701103
Rapier, S. M. (2016). Possessions and storytelling: The props used in the stories people tell. Graziadio Business Report, 19(2), 43. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85003534305
Reis, A. B. (2023). Immersive media and social change: The ‘empathy machine’ is dead, long live ‘emotional geography’! Analisi, 68, 135–154. https://doi.org/10.5565/rev/analisi.3539
Robideaux, D., & Robideaux, S. C. (2012). Convergent storytelling as promotion: A model for brand engagement and equity. Innovative Marketing, 8(1), 48–51. https://www.businessperspectives.org/index.php/journals/innovative-marketing/issue-132
Roggeveen, A. L., Grewal, D., Karsberg, J., Noble, S. M., Nordfält, J., Patrick, V. M., Schweiger, E., Soysal, G., Dillard, A., Cooper, N., & Olson, R. (2021). Forging meaningful consumer-brand relationships through creative merchandise offerings and innovative merchandising strategies. Journal of Retailing, 97(1), 81–98. https://doi.org/10.1016/j.jretai.2020.11.006
Sánchez, C. C. (2014). Transmedia storytelling, an ally of corporate communication: #dropped by heineken case study. Communication and Society, 27(3), 127–150. https://doi.org/10.15581/003.27.35992
Sánchez-Mesa, D., Aarseth, E., Pratten, R., & Scolari, C. A. (2016). Transmedia (Storytelling?): A polyphonic critical review. Artnodes, 2016(18), 8–19. https://doi.org/10.7238/a.v0i18.3064
Schmidt, M.-L. C. R., Winkler, J. R., Appel, M., & Richter, T. (2023). Emotional shifts, event-congruent emotions, and transportation in narrative persuasion. Discourse Processes, 60(7), 502–521. https://doi.org/10.1080/0163853X.2023.2252696
Shashank, K., & Devi, G. (2021). Transmedia storytelling in public awareness-impact on present crisis. International Journal of Dentistry and Oral Science, 8(1), 1484–1486. https://doi.org/10.19070/2377-8075-21000296
Singh, N. T., Singh, S., Singh, S., Arora, A., Dhaundiyal, A., & Narang, A. (2023). Transforming E-commerce: Augmented Reality (AR) and Virtual Reality (VR) integration for interactive and immersive shopping experiences. 2023 7th International Conference on Electronics, Materials Engineering and Nano-Technology, IEMENTech 2023. https://doi.org/10.1109/IEMENTech60402.2023.10423551
Spanò, C. (2020). The cases of mad men and game of thrones as a comparative study between Italy and New Zealand. In Emerging Dynamics in Audiences' Consumption of Trans-media Products (p. 155). https://anthempress.com/emerging-dynamics-in-audiences-consumption-of-trans-media-products-hb
Sundar, S. S., Kang, J., & Oprean, D. (2017). Being there in the midst of the story: How immersive journalism affects our perceptions and cognitions. Cyberpsychology, Behavior, and Social Networking, 20(11), 672–682. https://doi.org/10.1089/cyber.2017.0271
Woodfall, A., & Zezulkova, M. (2016). What ‘children’ experience and ‘adults’ may overlook: Phenomenological approaches to media practice, education and research. Journal of Children and Media, 10(1), 98–106. https://doi.org/10.1080/17482798.2015.1121889
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Hasan bin Jali, Mawaidi, Lalu Habiburrahman

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.










Creative Commons Attribution 4.0 International License